In the month of February, Team Cosmoshox has been working on implementing their designs in Unreal Engine, focusing on the HUD and LMCC. The team faced challenges with the late arrival of the TSS Plugin from NASA, causing delays in high-fidelity testing. Despite these challenges, the team has made valuable progress with the help from faculty advisors and NASA mentors. They are excited to reach new heights in the "crunch time" of their NASA S.U.I.T.S project.